Former Bethesda Designer Criticizes Starfield's Procedural Generation And Combat Mechanics
The lukewarm reception of Starfield, Bethesda's latest foray into the realm of science fiction, has sparked a heated debate among gamers and industry insiders alike. According to Bruce Nesmith, a former Bethesda designer who worked on the game until a year before its release, the title's reliance on procedurally generated content, or procgen, has contributed to its underwhelming impact.
Nesmith, who was a systems designer on Starfield, expressed his pride in the work he did on the game, describing it as "good" but ultimately falling short of the standards set by its predecessors, Fallout and Skyrim. In an interview with FRVR, he candidly shared his disappointment with the game's combat mechanics, specifically the lack of varied and engaging enemies.
"I was also disappointed when, pretty much, the only serious enemy you fought were people," he said. "There's lots of cool alien creatures, but they're like the wolves in Skyrim. They're just there. They don't contribute. You don't have the variety of serious opponents that are story generators." The proliferation of procgen planets, while touted as a revolutionary feature, seems to have had a stifling effect on the game's overall narrative and gameplay experience.
Since its launch in 2023, Starfield has cemented a reputation as Bethesda's okayest game. While Skyrim has been honored with what felt like 800 ...Looking to read more like this: Visit website
Comments
Post a Comment